$HOLO
A pixel meme-collecting game on Solana with fifty memes to catch. Catch the memes, pull holos, HODL $HOLO.
HOW THE GAME WORKS
1
PICK A STARTERChoose PEPE, WOJAK or APU, then walk north out of HOLO TOWN onto Route 1.
2
BATTLE IN THE GRASSTall grass hides wild memes. Turn-based fights with ten meme types (FROG, FEELS, STONE, CHAD, BEAR, BULL, DOOM, GREY, GOLD, NORMAL): strong, weak and neutral match-ups, levels and new moves.
3
CATCH OR RIPThrow a Holo Capsule to catch a weakened meme, or spend the Shards you win on packs in the Gacha Hall. Either way it joins your party and your Dex.
4
FILL THE DEXFifty memes, drawn as our own pixel art: twenty common, fifteen rare, ten holo and five GEM 10 (GIGACHAD, RARE PEPE, YAP DOLLA the old stone coin, ELDER WOJAK and QUADS). Beat the two Route 1 trainers and the three bosses (THE JEET, THE DEV, THE WHALE) for badges, Shards and free pack vouchers. Catch all fifty. Holders can also chase a three-card holder set, and every pack pull has a tiny chance at ANON 0, the one ULTRA card.
5
HODL $HOLO$HOLO is the coin for the game and its community. Holders unlock free Holder Packs every day (one to three, by balance), better pack odds and +25% Shards (see below). Shards in the game are points, not the coin, and are never bought or sold.
THE COIN
$HOLO isn't live yet. This page announces the launch — follow on X for the drop.
CA
not minted yet, address appears here at launch
HOLD $HOLO TO UNLOCK
Holders get free Holder Packs every day, can rip Holder Packs any time for 60 Shards with better odds, and get +25% Shards from wins. Pulls are game items, never the coin.
Read-only: we only read the public $HOLO balance of this address. Never paste a seed phrase or private key. The check lasts 24 hours, then check again.
FRIEND BATTLES
Send your party as a link. Your friend battles it in their own game.
REWARDS — WHERE THE CREATOR FEES GO
pump.fun pays the coin's creator a small fee on every HOLO trade. Each week those fees are split three ways:
- 40% weekly holder drop. Every Sunday 18:00 UTC a snapshot reads every wallet holding 100,000+ HOLO, straight from the chain (never from the game). The drop is split by balance, weighted by how long it was held that week: held all week counts in full.
- 40% buyback and burn. Buys HOLO on the market and burns it. Nobody is paid.
- 20% game prizes. For the top players of a weekly leaderboard, once battles are checked by a server so scores can't be faked. Until then this share waits in the coin's wallet for the first prize week.
The first drop week starts when HOLO launches.
Check a wallet for the drop: use CHECK under "Hold HOLO to unlock" below. It reads the public balance only and says whether it meets the minimum.
★ STATUS
- Fee collection: built and tested. Creator fees go to the coin's own treasury wallet, locked at launch.
- Weekly holder drop: snapshots, hold-time weighting and the payout preview are built and tested. The first drop is for the first full week after launch.
- Buyback and burn: built and tested; switched on after launch.
- Game prizes: need a server that checks battles so scores can't be faked. Until then this share waits in the coin's wallet.
Amounts depend on trading and are not guaranteed. Every drop, burn and prize is sent by a person and listed with its transaction link.
"HOLO GRADED · GEM 10" is our own grading label, not any real grading company's mark. The game is free to play; pulls are random and cosmetic; nothing in it is sold.